![]() “Story mode” is the version of Idol Manager that has been our goal from the start: you’ll progress through several “chapters” by completing various criteria, and along the way you’ll make choices that will lead to one of a variety of possible endings. To play in story mode, select “story mode” from the main menu to start a new game. (As with previous builds, the “new game” menu has settings that give you the option to skip things like the intro dialog, policies dialog, and so on.) Any save files you have from previous beta versions will exist in “free play” mode. The “free play” mode functions the same as previous beta builds have acted - the only story events included are the early events with Fujimoto and Rival. The game’s story is finally here! When starting a new game, you have the option to play in “story mode” or “free play.” You could still get a bankruptcy game over on the relaxed difficulty.Idols being unreasonably rude after being asked to not graduate.Couldn’t force idols to stop bullying even if you had enough influence.Some story-important idols could be fired at inappropriate times, and some couldn’t be fired even in postgame.Committee popup in Chapter 5 could break after loading the game from a save file.One of the tasks in Chapter 4 (“watch all events”) could get stuck in an incomplete state.Idol showing up with a wrong or empty sprite in the postgame.Awards show not starting after a character’s speech.Releasing a single with no marketing could cause a bunch of bugs.ldol could request to center a specific single and then complain that she was chosen for it.Ramen cafe dialogue could ignore one of your previous decisions.Various small substory fixes: broken text formatting in a few lines, idol sprites overlapping each other. ![]() One of the endings could break if you clicked too quickly. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |